Arty Z7 HDMI Out Demo

Overview

Description

The Arty Z7 HDMI Out project demonstrates the usage of the HDMI out port on the Arty Z7 board. There are two projects, one for each variant of the board: Arty Z7-10 and Arty Z7-20. The behavior is as follows:

  • Frames stream out through the HDMI port.
  • A UART interface is available to configure what is output through HDMI.
  • There are 3 display frame buffers that the user can choose to display.

Features Used

Not Used Used
2 user switches X
2 user LEDs X
2 user RGB LEDs X
4 user push buttons X
USB-UART Bridge X
Micro SD card connector X
HDMI Sink and HDMI Source X
PWM mono audio out w/ 3.5mm jack X
10/100/1000 Ethernet PHY X
512MB 1050Mb/s DDR3 Memory X
Quad-SPI Flash X
Two Pmod ports X
chipKIT connector for XADC signals X
USB HID Host X

Prerequisites

Hardware

  • Arty Z7 board
  • Micro-USB cable
  • HDMI cable
  • HDMI monitor

Software


Downloads

Arty Z7-10 Hdmi Out Project Repository – ZIP Git Repo

Arty Z7-20 Hdmi Out Project Repository – ZIP Git Repo


Download and Launch the Arty Z7 HDMI Demo

1) Follow the Using Digilent Github Demo Projects Tutorial. Since this is a Vivado SDK Project, you can either directly launch SDK and import the hardware handoff, or you can generate a bitstream in Vivado before launching SDK. Select the hardware handoff options in the tutorial if you don't want to modify the project block design later. Return to this guide when prompted to check for additional hardware requirements and setup.
2) Plug one end of the HDMI cable into a video monitor and the other into the Arty Z7 HDMI out port.

3) Turn on your board and open a serial terminal (such as TeraTerm) on your computer to receive status messages. Setup the serial port to connect to the appropriate port for your board, with a baud rate of 115200, 8 data bits, no parity bit and 1 stop bit. Then return to the Github Project Tutorial to finish programming and running the demo.

Using the Arty Z7 HDMI Demo

HDMI Display Options

1 - Changes the resolution of the HDMI output to the monitor.
2 - Changes the frame buffer index.
3/4 - Prints a test pattern in the chosen frame buffer: blended or color bar.
5 - Inverts current frame colors.
6 - Inverts current frame colors seamlessly.